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	<title>Comments for Simple Lifeforms - Blog</title>
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	<link>http://blog.simplelifeforms.com</link>
	<description>Simple Lifeforms - Game Consultants, Publishers, Developers</description>
	<lastBuildDate>Mon, 29 Aug 2011 13:00:00 +0000</lastBuildDate>
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		<title>Comment on Keeping Players At Bay [Diablo 3] by Asmi</title>
		<link>http://blog.simplelifeforms.com/2011/08/15/keeping-players-at-bay-diablo-3-2/#comment-3532</link>
		<dc:creator>Asmi</dc:creator>
		<pubDate>Mon, 29 Aug 2011 13:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.simplelifeforms.com/?p=2479#comment-3532</guid>
		<description>I can imagine it being somewhat hard to stay grounded in your gaming roots when you&#039;re receiving shovels full of money on a regular basis.  Blizzard (and to a greater extent, Activision&#039;s Mission Statement) have been going against the gaming mentality for some time now.  Instead of worrying if the gamers will like it, they are worried about how much cash they can milk from it.  EA hit that crossroad near on 5 years ago and have suffered tremendously for it.  Bioware hit that 2 years ago and you can see it in their recent offerings.

On the flipside, this arrogance for quality and gaming experience is partially what&#039;s driving people to smaller indie or f2p games as the core experience of the designer is from gaming roots and just having fun.</description>
		<content:encoded><![CDATA[<p>I can imagine it being somewhat hard to stay grounded in your gaming roots when you&#8217;re receiving shovels full of money on a regular basis.  Blizzard (and to a greater extent, Activision&#8217;s Mission Statement) have been going against the gaming mentality for some time now.  Instead of worrying if the gamers will like it, they are worried about how much cash they can milk from it.  EA hit that crossroad near on 5 years ago and have suffered tremendously for it.  Bioware hit that 2 years ago and you can see it in their recent offerings.</p>
<p>On the flipside, this arrogance for quality and gaming experience is partially what&#8217;s driving people to smaller indie or f2p games as the core experience of the designer is from gaming roots and just having fun.</p>
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		<title>Comment on You Need $100,000 [Game Development] by Alan O'Dea</title>
		<link>http://blog.simplelifeforms.com/2011/04/07/you-need-100000-game-development/#comment-3531</link>
		<dc:creator>Alan O'Dea</dc:creator>
		<pubDate>Sat, 09 Apr 2011 10:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.simplelifeforms.com/?p=2318#comment-3531</guid>
		<description>Hey Justin 

Your totally right. Tadhgs simply making the point that when a budget gets below to a certain point it&#039;s not really enough to make a proper game as you correctly say depending on what platform and game type that number could be 250,000 or in some the bigger games we&#039;re use too making much larger. </description>
		<content:encoded><![CDATA[<p>Hey Justin </p>
<p>Your totally right. Tadhgs simply making the point that when a budget gets below to a certain point it&#8217;s not really enough to make a proper game as you correctly say depending on what platform and game type that number could be 250,000 or in some the bigger games we&#8217;re use too making much larger.</p>
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		<title>Comment on You Need $100,000 [Game Development] by Anonymous</title>
		<link>http://blog.simplelifeforms.com/2011/04/07/you-need-100000-game-development/#comment-3530</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Fri, 08 Apr 2011 10:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.simplelifeforms.com/?p=2318#comment-3530</guid>
		<description>&gt; You need $100k, period.

That&#039;s a fairly blunt metric.  $100k amounts to different degrees of resource utilization depending whereabouts you are in the world, for example the difference between San Francisco development and Ireland/England midland development is significant.

It may have been worth talking about the minimum resources that are necessary to make a game and the amount of time needed to make a game.

If you&#039;re a handful of young guys without any dependants and you&#039;re bootstrapping then you can produce something interesting on very little and build on it.

It&#039;s a different story if you&#039;re trying to convince investors as they&#039;ll want to see as much as possible for as little as possible.

IMO, for any game idea that would cost $100k, you should be bootstrapping.</description>
		<content:encoded><![CDATA[<p>&gt; You need $100k, period.</p>
<p>That&#8217;s a fairly blunt metric.  $100k amounts to different degrees of resource utilization depending whereabouts you are in the world, for example the difference between San Francisco development and Ireland/England midland development is significant.</p>
<p>It may have been worth talking about the minimum resources that are necessary to make a game and the amount of time needed to make a game.</p>
<p>If you&#8217;re a handful of young guys without any dependants and you&#8217;re bootstrapping then you can produce something interesting on very little and build on it.</p>
<p>It&#8217;s a different story if you&#8217;re trying to convince investors as they&#8217;ll want to see as much as possible for as little as possible.</p>
<p>IMO, for any game idea that would cost $100k, you should be bootstrapping.</p>
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		<title>Comment on What is a &#8216;Social Game&#8217;? by Keith Knudsen</title>
		<link>http://blog.simplelifeforms.com/2009/01/19/what-is-a-social-game/#comment-3471</link>
		<dc:creator>Keith Knudsen</dc:creator>
		<pubDate>Thu, 04 Mar 2010 18:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.simplelifeforms.com/?p=731#comment-3471</guid>
		<description>BTW, I&#039;ve been using the term &quot;Social Skills Games&quot; as a term for games where the focus is on using or developing social skills.  It seems to help distinguish these games from games that just happen to be on Facebook.</description>
		<content:encoded><![CDATA[<p>BTW, I&#8217;ve been using the term &#8220;Social Skills Games&#8221; as a term for games where the focus is on using or developing social skills.  It seems to help distinguish these games from games that just happen to be on Facebook.</p>
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		<title>Comment on What is a &#8216;Social Game&#8217;? by Keith Knudsen</title>
		<link>http://blog.simplelifeforms.com/2009/01/19/what-is-a-social-game/#comment-3470</link>
		<dc:creator>Keith Knudsen</dc:creator>
		<pubDate>Thu, 04 Mar 2010 17:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.simplelifeforms.com/?p=731#comment-3470</guid>
		<description>Great article.  I&#039;m anxious to read more.  I&#039;ll be looking through your subsequent posts to see if you&#039;ve explored this further.</description>
		<content:encoded><![CDATA[<p>Great article.  I&#8217;m anxious to read more.  I&#8217;ll be looking through your subsequent posts to see if you&#8217;ve explored this further.</p>
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		<title>Comment on How do Massive Multi-Player Online Games (MMOs) Make Money? by Free Games</title>
		<link>http://blog.simplelifeforms.com/2009/03/12/how-do-massive-multi-player-online-games-mmos-make-money/#comment-3469</link>
		<dc:creator>Free Games</dc:creator>
		<pubDate>Fri, 08 Jan 2010 07:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.simplelifeforms.com/?p=1311#comment-3469</guid>
		<description>interesting. I never knew how MMos make money before.. entertaining information</description>
		<content:encoded><![CDATA[<p>interesting. I never knew how MMos make money before.. entertaining information</p>
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		<title>Comment on 8 Types of Social Game by Anonymous</title>
		<link>http://blog.simplelifeforms.com/2009/03/20/8-types-of-social-game/#comment-3467</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 08 Dec 2009 19:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.simplelifeforms.com/2009/03/20/8-types-of-social-game/#comment-3467</guid>
		<description>I think that currently the social network is only used as secondary element in the game design (high score list, puffing &amp; healing friends, assigning them to your mafia squad etc...)

Find more jobs: http://www.staffingpower.com/</description>
		<content:encoded><![CDATA[<p>I think that currently the social network is only used as secondary element in the game design (high score list, puffing &amp; healing friends, assigning them to your mafia squad etc&#8230;)</p>
<p>Find more jobs: <a href="http://www.staffingpower.com/" rel="nofollow">http://www.staffingpower.com/</a></p>
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		<title>Comment on Startup Diary &#8211; Crowdsourcing for Social Game Design by Movies Download site</title>
		<link>http://blog.simplelifeforms.com/2009/06/14/crowdsourcing-for-social-game-design/#comment-3466</link>
		<dc:creator>Movies Download site</dc:creator>
		<pubDate>Mon, 23 Nov 2009 13:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.simplelifeforms.com/?p=1467#comment-3466</guid>
		<description>What a fantastic list! Thank you so much for pulling this together! </description>
		<content:encoded><![CDATA[<p>What a fantastic list! Thank you so much for pulling this together!</p>
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		<title>Comment on Simple Lifeforms Founded to Develop Social Games by Free Games</title>
		<link>http://blog.simplelifeforms.com/2009/02/16/simple-lifeforms-founded-to-develop-social-games/#comment-3465</link>
		<dc:creator>Free Games</dc:creator>
		<pubDate>Fri, 20 Nov 2009 15:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.simplelifeforms.com/?p=1233#comment-3465</guid>
		<description>I&#039;m using Facebook and I&#039;m very interested in this Social Games, I haven&#039;t found it yet in Facebook. Does the development of this games finished?</description>
		<content:encoded><![CDATA[<p>I&#8217;m using Facebook and I&#8217;m very interested in this Social Games, I haven&#8217;t found it yet in Facebook. Does the development of this games finished?</p>
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		<title>Comment on $1.7 billion invested into Online Games and Related Entertainment in years 2007-2008 by Free Games</title>
		<link>http://blog.simplelifeforms.com/2008/11/26/17-billion-invested-into-online-games-and-related-entertainment-in-years-2007-2008/#comment-3464</link>
		<dc:creator>Free Games</dc:creator>
		<pubDate>Sat, 14 Nov 2009 11:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://simplelifeforms.com/?p=430#comment-3464</guid>
		<description>I think the numbers is getting bigger in this 2009 years.. not to mention the rapid development of social games nowadays</description>
		<content:encoded><![CDATA[<p>I think the numbers is getting bigger in this 2009 years.. not to mention the rapid development of social games nowadays</p>
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